Joke Collection Website - Blessing messages - psp Silent Hill Broken Memories

psp Silent Hill Broken Memories

Silent Hill: Shattered Memories" process guide

Chapter 1

After getting off the car, climb through the nearby iron gate and enter the garage opposite. Go through several doors and rooms and come to a place where you need to open the door yourself. Follow the prompts and press A+B, then pull off the hook, then pull the door latch to the right to open the door.

After you come out, go to the street. Go to the left and enter a clothing store. There is an answering machine on the counter inside to listen to some messages. Then go to the second floor through the back door. There are 3 models here. Put the one in red on the right. Unzip the clothes to find a key. You can open the door on the right to go to the balcony. Go down the balcony stairs and enter the opposite door. Go over the wall on the right and find a play area. (You can see a ghost on the swing, but the protagonist doesn't react?) You can find 3 cans behind one or two small trucks. Turn the middle one upside down and you will find the key falling out. Then you can open the door behind the slide and go to the street again

Go to the left and you will see a bar. , you can use your phone after going in and talking to the female boss. (It can be directly understood as a game menu) Then you can find a toy in a cabinet in the bar. (The cabinet opens to reveal a dart target.) After walking out of the bar, return to the previous clothing store by the previous way. When you go out, there will be a call on your mobile phone on the street. I came in and answered the call and found that it was my daughter, but she hung up after not saying a few words.

Then the street will become very strange and all will be covered with ice. When you enter the small door at the corner, you will find a monster. After you come out, climb the wall to the other side. There will be many monsters on the road. (It is best at this time. Turn off the flashlight, otherwise it will be easy to be discovered by monsters) Run all the way and open the door when you see it, and climb the wall when you see it. On the way, you can open the door indicated by the system arrow and go in to temporarily avoid these monsters. (There is no use hiding in the state when being discovered. ) Run to a yard and jump into a swimming pool without water. There is a beam of red light in the middle. Pick up a torch and press C to use the monster to stop the monsters from approaching. (Pay attention to the time limit and make good use of it.) Press the left button to view the map. It's OK to escape to the place indicated by the red arrow.

Chapter 2

Sometimes you can find a box of cigarettes in the car. After getting off the car (you can’t get off if you don’t find cigarettes), jump over the fence on the left and enter a house. The one on the right side of the door A key can be found in the cabinet. After exiting the key door inside, you will find a tower in the woods (red dot on the map). You can find a toy in the box below. (In addition, some places with noise on the road will receive calls or text messages.) Continue forward to another wooden house on the opposite side. After entering, climb out through the window and go to the other end. (You can also come from the pump house)

Go straight and enter the wooden house at the end. You can find a dagger in the cabinet in the room inside. Then go out and enter the living room drawer on the other side of the house to find a flashlight-like thing. , walk out of the house through the back door and you will receive a phone call not far away. Then cross the bridge and go straight to a car. You can see a phone number 5557243 behind the car. You can listen to some messages by dialing it. The door to the house behind it cannot be opened. , you can find a wallet on the left. Open it and there is a key. Open the door and enter the back room to find a black figure running out, and then the surrounding area will be covered with ice again.

To open the map, you need to go to the green Go out, but it is recommended to take the door on the upper right.

You can temporarily stay safe by going to the small room on the far left of the map. There are no monsters chasing you. You can find 3 ice statues here. After that, you will receive a phone call. Listen carefully and there is a piece of music in it. (There is also Show subtitles) and then follow the prompts to play the small piano. (I remember playing it once in the order of 42331 from left to right and it will be OK.) After success, a door will open

Go out and There will be monsters chasing you. Just go straight through a building and reach a bridge. After crossing the bridge, you can find a butterfly specimen in the trunk of a red car or two. Then climb through the window and pass the cabin in front to go out and drill the iron net. Finally, jump over another iron fence and you will receive a call. This chapter ends.

Chapter 3

Continue the scene you arrived at in the previous chapter. Go forward and see a row of houses. Go to the far left and open the window to get the key. Enter the door next to it and go inside. There is a painting on the wall of the corridor, which contains a set of numbers that need to be remembered. There is also a phone number on the left wall that you can call.

Go out from the gate and go to the street. Enter the WONDERLAND store on the right. Enter the kitchen behind the counter. You can find a doll in the refrigerator. Then go up to the second floor and jump to the opposite store. The table on the left You can find a piece of amber in the last heart-shaped pencil case. Go downstairs and go to the street to call the club's phone number on the wall to the left of the door.

After coming out, go right around the corner and climb over the wall to the opposite side. Then enter the previous WONDERLAND store. Go out to the EXIT on the right side of the kitchen to the other side of the street. Jump over the short wall on the opposite side and go to the exit next to the white car on the left. Enter the room through a window. Note that the window needs to remove 4 nails. After entering, you can find a badge in the wall cabinet in the room inside. Walking further inside to the main corridor, it turns out that this is a school.

Go out of the corridor to the laboratory at the end on the right. Dissect the frog on a table to find a ring. Afterwards, go through the door next to the podium and go up to the 2nd floor to the art room on the left. There are several artworks on the table on the right. First examine the paintings on the right to see how they are placed, and then arrange them so that the shadows illuminated by the light are numbers. 8465 is OK, and then combined with the number 555 posted on the wall, it becomes a phone number 58558465. After dialing, a door can be opened. (If you don’t understand, please look at the picture)

After you go out through the open door and go downstairs, you will see a shadow running past, and then you will receive a text message, check the picture above. Then you can find a round ball in an unlocked cabinet on the opposite side. Then there is a door leading out of the Gym room on the right, but you need to enter the password on the right side of the door first. The password board says 1053, but it is not correct. The correct password is 1031. If you investigate carefully enough, it is actually in the cabinet where you took the ball. Prompt has this set of numbers.

After opening the door, enter the PARTY hall opposite. Here you can enjoy a beautiful girl singing. Later, in order to find her daughter, she was taken to an office. After investigating, the computer in front of you will prompt you to enter a password. Click on the password to enter it first. The password prompt below the column will ask you to answer questions. 1*** has 3 questions. If you answer them all correctly, the password will be displayed. (The password is SUNDAY45, but it seems that you cannot directly enter the password and must answer the question.) The questions here seem to be random every time you enter the game, but the answers can usually be found in the office if you look carefully. (For example, if you investigate the baseball cap on the stool when baseball is mentioned, you can find the answer by investigating the trophy when sports are mentioned) The following are 3 questions I encountered, for reference only!

1. my only true (four - legged) friend? My 4-legged friend? The answer is:

NICKY (the dog collar hanging on the shelf opposite can be seen)

2, my star sign? not that that crap? My zodiac sign?

The answer is: SCORPIO (On the wall calendar in the middle office, you can see that it is for November, and the number 12 is circled. 11.12 belongs to Scorpio. )

3. I said goodbye to bachelorhood.freedom and happiness.where?

Where did I say goodbye to being single? The answer is: HAWAII (on the wedding photo on the cabinet next to it) can be seen)

After successfully entering the computer, the scene will be frozen again. If you run all the way to the green They are all places I passed by when I came here. Sorry, I forgot how to do it here. I was killed by a monster when I was running around outside. As a result, the ice sculpture door opened automatically when I started from the beginning...

After returning to the street, follow the singing beauty all the way and enter a nightclub. Go up to the second floor and find a key in a bamboo basket in the room on the left, then go downstairs. Another woman appears and drives the protagonist away!

Get off the car and go to the 1st bridge. The bridge is now closed and cannot be passed. Go right and jump over the railing and climb the ladder to the management room. You can see an iron cabinet. A phone number was recorded, 5553411. After dialing the number, I was looking for a way to cross the bridge, but the call would hang up before I finished speaking. After that, investigate the operating lever on the left. You can fiddle with it casually for a while. You will receive a call later. This time, you will be prompted to turn it on and off. Watch it carefully.

In fact, you just press the left button first, then pull down the left button when the red light flashes, pull the middle button when the blue light flashes, and the right button when the yellow light flashes. Don't move anything when the green light flashes, and wait for the next flash. (Simply red = left pole, yellow = right pole, blue = middle pole, green = immovable) After success, the bridge will be connected!

You will encounter ice again on the bridge. Feng, and then he and the car sank to the bottom of the sea. At this time, there is basically nothing to do here. Roll down the window to let the water in. When the water is full, there will be monsters outside, and letters will appear on the car window glass. After that, this level It ended automatically

Chapter 4

This level was rescued at the beginning, but it immediately became frozen. At first, I was sitting in a wheelchair and needed to swing the two handles to move forward. , (the direction will be automatically controlled) and you will have to run by yourself after falling down the stairs.

You can pick up multiple torches on the way to escape this time, make good use of them. After arriving at the destination, there is a hospital. A radio can be found here. After receiving a call from the ice man next to it, investigate the radio and adjust the frequency to 101.6. You can listen to the content inside. It mainly mentions a mobile phone number (Shanghai on the wall outside). 555881X posted on the newspaper, then dial this number, (X can be any number) as long as you can listen to a piece of music, the door on the right will open.

At this time, I walked outside and met someone named LISA. I followed her all the way to her house. Then I needed to help her get medicine. The medicine was in the bathroom cabinet. (There is also a music box in the bathroom. (You can find the Taoist robe ring) Note that there are 4 medicine bottles. Open the medicine bottles and pour out the pills. Give the pills to her and you will pass.

Chapter 5

After leaving LISA’s house, walk on the left on the street. When you reach the parking lot of a shopping mall, you will receive calls from LISA every now and then. When you return to LISA’s house, you will find LISA He committed suicide, and then the policewoman arrived and thought it was the protagonist who killed him, and immediately became frozen again.

There will be monsters when you go out to the street. Run all the way to the green There are four colors for the parrot statue's mouth (I shook the four colors of yellow, red, pink, and purple, I don't know if they are random). It's OK to come back and shake out candies of these four colors.

After completing the task, exit the parking lot and enter the pet shop on the left. You can find a roll of film on a shelf. After that, jump over the fence and go out to the walkway through the yellow door at the back. You will see a black shadow running past again. Open the door at the end and enter a toy store. There is a train toy inside. After you start it and crash it, you will get a key, and then you can open the door and go out. (There is a lockbox here with a toy dinosaur inside. To get it, you need to call the phone number 5557325 advertised on the wall and follow the prompts to open it.)

After that, go to the second floor by the stairs and enter the EXIT door to reach the big parrot sculpture. Go to the gift shop next to it. There is a password door at the back. Then answer the phone and listen carefully to the last two pieces of music. Then go and investigate some greeting cards on the counter in the store. There are two cards that will emit the music just now. Remember Enter the number 2050 recorded on the two cards at the door to open it.

After going out, go upstairs on the corridor and enter the door. Then go out and enter the cinered game room opposite. You can clip a doll to the toy machine here. After that, walk all the way past the screening room, go outside and climb over the iron fence back to the street.

Go to the end on the right and enter the pawn shop PSWN SHOP. You can get the key at the counter. Open the door and go to the pawn shop counter to find a ring. Afterwards, he went upstairs to his home and saw his wife, but was immediately frozen again.

After going down the long stairs outside the house, there will be no way at the end. After jumping down and landing (it's so high... you can't fall to death), you will walk a few steps and you will come to a corridor. Go in through the door on both sides of the corridor. Finally, you will come to the same room with a TV. After going down the stairs, you will come to a messy maze scene like an infinite loop. Looking at the map here will not show the next destination, so you can only judge yourself for running for your life. After successfully running into a dark corridor, enter the opposite door. After passing through N TV rooms, there will be no way out. You will jump off the "cliff" again. During the process of going downstairs, scenes from the opening of the game will appear on the wall.

After landing, you will find a large space, but there are invisible walls around it. You need to turn on the flashlight here. Use the light of the flashlight to walk to the frozen wife, and the screen will switch to a cross. corridor. This is the same endless loop as before. First take the two paths without cabinets to get torches, and then go through the path with cabinets.

It is recommended to use the cabinets on the road as signs, knocking down some and leaving others alone, so that you can easily recognize the way, otherwise you will really get dizzy. After passing it, you will come to your daughter's room, and then the level will end while lying on the bed.

Chapter 6

When I woke up, I found that the singing beauty was also there. Then I got in the car with her and her boyfriend. In the car, he quarreled and left, and then in the car You can find a pen on the bus, get off the bus and go to the sewer. Go straight inside and you will find a fish in a water pipe on the left side of the fork. Shake it and you will get a ring. After walking a short distance, you can receive a call from your daughter. At the end, open the door and walk out of the sewer. (To open the door, turn right on the disk)

Go northwest on the street and enter a building with a red door. You can find a pendant in the glass cabinet inside. Pull open the red cloth at the back to find a secret door. Go out. Afterwards, I entered the bar opposite and saw the singing girl. She blew twice. This level is over! It’s so short...

Chapter 7

Go to the right end of the street to the amusement park. Climb in through the window on the left. You can find the key in the clothes hanging on the wall. After opening the door, climb over the wall on the right and come to a duck boat amusement park. (The castle on the left is where the opening photo was taken.) Here you will see a black shadow again, and then all the way. Look for the black shadow, and finally the black shadow will open an ice door. After getting out, go outside and board the boat at the pier. After that...

Climb off the boat and walk casually on the ice. You will receive calls and text messages along the way. If you encounter monsters later, you don’t need to run away, just let them deal with it. After death, the monster will freeze, and then everything will recover and fall into the sea. When swimming in the sea, press the B button to see some strange scenes in the water. Finally, exhausted, the monster floats ashore and is rescued by a female police officer. Afterwards, he enters the building opposite. The game is over, watch the ending!