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What gun is good for call of duty mobile games?
Shotgun: 262 (overlapping waist shooting, maneuvering) by 15 (main opening) Governor's spray (good wound, but necessary, higher posture, gun control)
Submachine gun: There is no doubt that this stage can be called submachine gun call. Mainstream, dagger (it is not recommended to hold YYDS with both hands), MSMC, mx9 (the guns and accessories in the manual at the beginning of this season have the same attributes as drmk2, and there is a lot of space).
Sniper rifles: q33, .50 (when all sniper rifles are greatly weakened, the firing speed of 50 becomes one of its advantages), Lucas.
Note: At present, the sniper rifle is mainly divided into two ways: mounting point, charging and charging. Because I am also an assault sniper, all assault snipers play with the mount point at this stage, so you can bring a green chip to reduce the stimulation and carry it up.
Machine gun: chopper, holjer26
At present, there are only a few mainstream guns, mainly depending on your own feel. You don't have to hold a mainstream gun. You can try to play with those unpopular guns, take those unpopular guns with poor properties, and hit these people with mainstream weapons and guns. It's cool, and it can improve posture and consciousness.
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