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Common interview topics for UI designers?

Common interview questions for UI designers are as follows:

I. Basic issues

Would you please introduce yourself briefly first?

1. What's your educational background? Do you have artistic skills and experience?

Why did you leave your last company?

3. What style is your work?

4. Name a favorite app and evaluate its advantages and disadvantages?

5. Are there any online works? If not, why not?

6. Tell me about the process of your product from demand to online?

7. Why did you choose our company? What are its advantages?

8. What do you think is UI design?

9. What channels do you usually get information from?

10. What's your experience after learning about our products? Who do you think the target customers are?

1 1. About career planning?

12. There are so many UI designers. What's your reason for letting us use you?

13. What do you think of this application?

14. What do you think of this official website? What would you do if you were asked to do it?

15. How long does it take to promote the visual design of a project?

16. What do you know about mobile terminals?

17. What do you think is your personality? How does it help your work?

18. As a designer, what do you do when developers and customers disagree with your design concept?

19. Tell me about your favorite designer?

Two. Professional problems

1 What's the biggest difference? UI and UE?

UI is user interface, user interface, and the industry generally refers to interface visual design.

UE is the user experience, which has the largest scope, including not only vision and interaction. The research object is all the feelings of users in the process of using this product, such as hearing, vision, touch, smell, taste and so on.

2. Talk about your understanding of user experience?

User experience is the soul of product design. By analyzing the user's psychological model and product functional requirements, the task flow is designed, the product prototype is designed by using interactive knowledge, and the core architecture of the product is constructed, and finally the usability, usability and usability of the product are realized.

3. How to understand the material design?

Bring real-world experiences to the screen. Get rid of the impurities and randomness in reality, keep its most primitive and purest form, spatial relationship, change and transition, and cooperate with the flexible characteristics of virtual world to restore the closest real experience, so as to achieve a concise and intuitive effect.

4. Three principles of material design

1. Use vivid metaphors, images,

Think carefully

3. Dynamic effects express meaning

5. Three design principles of 5.iOS

Clear-make sure the interface is clear.

Refers to a lot of white space/color simplification/system font/borderless design.

Compliance-design compliance content

Make full use of full-screen/semi-transparent elements to imply behind the content/reduce the quasi-physical design.

Depth-content to be followed in design

3D Touch/Translucent Floating Layer/Project Level/Transition Level

6. What is the difference between art and design?

Personally, I think that art, as a part of designer art, comes from life and is higher than life at the same time. As an appreciation level, art is not so commercial. But this design has a commercial purpose.

7. In handheld devices, there are generally seven kinds of touch screen gestures. What are seven kinds?

Click, long press, drag, quick drag, double click, multi-touch, long press with two fingers.

8. How many common software icons are there?

64*64,32*32,24*24, 16* 16

9. What are the key design elements in graphic design?

Tone, style, interface, window, icon, skin

What should the icon look like in the icon design of 10 and Android?

Accurately express the meaning, in line with the current popular elements, two-dimensional front view, top light source, geometric shape.

11.What should be the safety range of icons 72, 48 and 36 in Android design?

60, 40, 30 (if the icon unit of 72 is px, the safe range of the answer is between 60px and 72px).

12. In principle, what range is the control button of the mobile phone designed?

Designed in the controllable range of fingers and thumbs.

13. How to design a virtual keyboard?

Keep a good key spacing to ensure that finger contact will not be mishandled.

14. Generally speaking, there are two ways to exit a mobile phone. What are the two ways?

One is to exit completely and return to the initial interface; One is to quit step by step.

15. How to design the interface of the mobile phone?

Clear and clear, and allow users to customize the interface.

16. What principles did the icon design follow?

Try to use real-world metaphors, graphics and content that are consistent with real life.

17, hand-held device, how many colors should you try to keep?

It is best to keep it within the range of 5 colors, and similar colors are not counted.

18, which two colors should be used as little as possible on the mobile phone interface?

Red and green

19. What was the initial interface feature of Android?

A big icon shows the time. There are four small icons below.

20. What are the reminder modes for mobile phones? What kind of design is the latest model?

Voice prompt, vibration prompt, voice plus vibration prompt, mute mode. The latest mode is flight mode.

2 1, answer all the contents of standard fonts in interface design.

?, 12px, no effect vector font. The word spacing is 0. Line spacing is automatic.

22. What are the principles of webpage color design?

1. The colors of web pages should be different.

2. The color of the webpage should be unique.

3. The colors of web pages should be targeted.

4. The colors of web pages should be relevant.

23. Briefly describe the advantages of the website?

With the website, individuals can collect and sort out information, display their talents, promote interpersonal and social understanding and communication, and facilitate the spread of entertainment hobbies or careers.

With the help of websites, enterprises can display products and services, publicize corporate image, promote business development, strengthen communication between customers and consumers, and realize online or offline profits.

With the website, the government can conduct real-time policy propaganda, collect and sort out public opinion, and establish the authoritative image of the government.

24. What principles should be paid attention to in website design?

First of all, make clear the goal of establishing a website and the needs of users.

Second, the overall design scheme has a distinct theme.

Third, the layout design of the website.

Fourth, the role of color in web design

Five, the form and content of the webpage are unified.

25. What are the principles of font design?

First, the appropriateness of the text.

Second, the intelligibility of words.

Third, the visual beauty of words.

Fourth, be creative in design.

26. What should be the general application principle of color?

Overall coordination, local comparison

3. What is the difference between the UI design of 3.iOS and Android?

The latest design style of Android is material design.

The current design style of ios is flat.

Difference 1: terminology interpretation and system platform comparison

Android is an operating system developed by Google.

Is a free and open source operating system based on Linux. Mainly used in mobile devices, such as smart phones and tablets, led and developed by Google and open handset alliance.

IOS is Apple's mobile operating system.

IOS is a mobile operating system developed by Apple. Apple announced this system for the first time at the Macworld conference on June 5438+1October 9, 2007. Originally designed for iPhone, it was later applied to iPod touch, iPad, Apple TV and other products.

Difference 2: UI design specifications are different.

For a detailed explanation of specific UI design specifications, please click to read: Summary of official design specifications for iOS, Android and WindowsPhone.

For example, the comparison of dimensions usually designed now is as follows:

Ios: 750 * 1334 or 1242*2208.

Android 720* 1280 or 1080* 1920.

Difference 3: Different navigation methods.

The iOS tab is placed at the bottom of the page. Sliding cannot be switched, only clicking. Some can't slide on it, but some tabs themselves can slide, such as Tmall's. And news applications.

Android is usually placed at the top of the page. You can switch tabs by sliding the page. Of course, you can click Tab to switch. If there are many labels, the labels themselves can also slide. For example, pea pods, Baidu Post Bar and QQ. In short, Android can have everything.

Difference 4: Operation of single product

There are two operations for a single item in iOS: click and slide. Clicking will usually lead to a new page, and sliding will lead to some common operations of the project, such as sliding a conversation on WeChat, which will lead to unread marks and deletion.

In Android, there are two operations for a single item, namely, click and long press. Clicking will usually take you to a new page. Press and hold to enter the editing mode, and batch operations can be performed, such as deleting and topping. For example, Xiaomi's SMS page; Long press can also pop up the situational action bar dialog box to operate, such as Android version of WeChat.

The exception is that Android can also have a single slide, such as the new version of QQ, which is relatively rare. Android L SMS, you can slide the archive. Big Android can have everything.

Difference 5: Entity Key

IOS has only one physical key (excluding volume and power) and a home key, and the home key has several functions:

1, click to return to the desktop.

2. Double-click to open the multitasking interface.

3. In iOS8, touch the Home button twice to bring up the one-handed mode.

4. Fingerprint unlocking

Android has four physical keys (now many of them are replaced by virtual keys on the screen, but the effect is the same). 4.4 The next key is the back key, home key, menu key and search key. 4.4 and above are the back key, home key and multi-task key. Android is native, but the optimized Android is not necessarily. For example, Meizu's smart bar will change according to the current page scene, but it is still quite easy to use.

The back key of Android has the same effect as return on the page in most cases. However, the back button of Android can be switched in the application and returned to the home screen. The buttons in this iOS can't be switched directly between applications.

Difference 6: The design elements of suspended windows are different.

You can see all kinds of floating windows, traffic, memory cleaning and so on in Android. IOS does not support this floating window yet. Prison break seems possible.