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The level of elemental elves has been improved.

The upgrade of elemental elves requires experience value, which comes from the injection of the remaining experience value of players and the injection of special experience pills for elemental elves. Once experience is injected, it cannot be taken out.

Elemental elves, like characters, have the highest level of 105, and the experience required for each level is directly proportional to the experience of upgrading characters.

Element wizard experience injection rule

Players cannot inject experience into elemental elves above their own level. (Whether injecting character experience or using experience props)

By injecting experience into the elemental elves, players can at most make the level of the elemental elves equal to their own level, and the remaining experience of the elemental elves before upgrading to the next level is only 1 point.

100% when the player injects experience into the elemental elves at the same level by transferring character experience.

It is a loss for players to input experience to elemental elves below their own level by transferring their character experience.

When injecting experience with experience pills, the actual loss of experience is also calculated according to the level of experience props and the level of elemental elves. Experience pills can only use a part of the experience in the experience pills at a time, and the rest can be used next time until the experience pills disappear.

When the elemental wizard level is greater than or equal to 100, the injected experience will no longer be attenuated.

At present, in the experience server, players can directly buy experience pills from NPC who have received elf tasks. As long as you have money, you can make your elf reach the level of 100 in a few minutes, but this is a special experience pill for the experience server. After the official release of Wizard 25, the experience pill of this experience server was removed. I'm still confused about how to get this experience pill when the elves officially appeared. It feels like buying it in the form of gold ingots or perfect coins. Then perfection will be yellow, because it will be a naked selling experience, and the polarization between the rich and the poor will be further obvious. Personally, I feel that this kind of experience pill will appear in the following ways: stores will buy empty experience pills, fight monsters or eat books after activation, and the experience of experience pills will accumulate.

Then there is the attenuation of the elf experience injection. At present, the attenuation law is that the level of elves is related to the level of players.

Experience injected into elves = (elf level/player level) * experience consumed by characters or experience pills.

For example, the character 100 and Elf 20, then your main number will be reduced by 65438+ million experience to increase your Elf 20000 experience. Fortunately, the experience in the first 50 levels is not high, and even the attenuation is acceptable.

Element wizard level promotion effect

Every time the level of an attribute point is raised by 1, it will automatically get the attribute point that 1 can be allocated, and every time the level is raised to a multiple of 10, it will randomly get an additional attribute point. For the first time, the random points of the element wizard are the lowest 1 point and the highest 10 point. The length attribute of the element guide will intuitively show the growth of the element guide.

At the beginning, there are 1 talent points. For every 5 levels, you will automatically get 1 assignable skill talent points, which are above 100 level. Every level of 1 skill talent points is 1 level. A * * * can get 26 points at most.

The quality of the random attribute points obtained by the element wizard is reflected by the length, and its function is to use the attribute points to reflect the quality of the element wizard, and there is no other function.

The total number of random attribute points will affect the display of the element guide model, and the element guide with high random attribute points can get a more beautiful and conspicuous model appearance.

This attribute point is the most important, because a wizard with a level of 100 will add 100 points, but the randomly added attribute points will be far from each other. Fortunately, every time the attribute points added randomly are 10 points, then after you 100 level wizard, the attribute points added by upgrading will be 200 points, which is unfortunate. If the attribute points randomly added each time are 1 points, then after your elf level is 100, the attribute points added by upgrading are only 1 10 points! ! ! A difference of 90 points, what a huge gap. I've seen a lot of bullet-proof vests worn by high-level elves, and I've seen all of them above level 40. The randomly added attribute points are only 1 1 points, with an average of less than 3 points (this kind of wizard can actually be thrown to NPC to practice again). I have also seen more than 70 levels, and the randomly increased attribute points are as high as 50, with an average of 7 points (you can sell a gourmet elf).

In the later period (level 100), there are 5 medium elves, 6 good elves and 7 poor ones on average. So far, no 8 have been found. . .

Talent points are the premise of learning skills, except for elves with the same level of equipment, which will be explained in detail later.

Then the elf model shows that the appearance of the best elves is darker and brighter than ordinary ones. I believe that every player, especially MM who loves beauty, wants to bring a beautiful elf.

Ontology properties of element wizard

The experience required to upgrade the experience element wizard is a certain proportion of the character's experience. At present, it is 40% of the role's experience.

Attribute points and talent points can be obtained by raising the level. In addition, the level is also used as a condition for the elemental elves to learn skills.

Attribute point players can choose to invest strength, intelligence, physical strength and spiritual strength.

Power determines the damage caused by elemental elf skills.

The control effect caused by the wizard skills of agile decision elements.

Constitution determines the upper energy limit of the elemental elves.

Spiritual strength determines the energy recovery speed of the elemental elves (for every 50 points of spiritual strength increase, the energy recovery speed is+1 point/second). Elemental elves can learn three skills by default, and each additional 40 points of mental strength can learn one more skill. Up to 8 skills.

Upper limit of initial energy of Elemental Elf 100, initial energy recovery speed 1.

The four elements of the initial attribute point are different, focusing on strength, agility, physique and spiritual strength respectively. The specific values are as follows:

basic

force

flexible

Wakan

form

Too green spirit

15

five

five

three

Taiyin spirit

five

15

three

five

Taibai spirit

five

three

15

five

Mysterious spirit

three

five

five

15

Talent point players can choose to invest in a talent.

A golden talent that affects the learning and use of skills.

A wood talent that affects the learning and use of skills.

A water talent that affects the learning and use of skills.

A fire talent that affects the learning and use of skills.

A native talent that affects the learning and use of skills.

The upper energy limit is similar to the upper energy limit of characters. Because skills consume energy, the upper limit of energy is used to control the release rhythm of skills.

Energy recovery speed: Elemental mage's energy is recovered by time, and the unit is points per second.

Physical strength/physical strength upper limit physical strength is equivalent to blue, and Yuanshi is used to supplement physical strength.

This is the most important of the four attributes:

Power: Used to control the lethality of skills. If the power is high, the lethality of the skill is still considerable. (Thank you for your guidance)

Agility: mainly used to control the time when skills appear, such as avoiding fainting for 5 seconds. After increasing agility, you can avoid coma for 6 seconds and 7 seconds. In the case of full marks, with 10 skills, most of the skills of ordinary wizards can achieve 90% success, and excellent ones can reach 100%.

Physical strength: control the upper limit of vitality. It must be said here that the vitality of elves is an important condition for elves to release their skills. Every skill has a responsive vitality requirement. The better the skills, the higher the vitality is needed, and some skills even need 200 vitality to be released. The initial maximum strength of a character is 65,438+000. For every increase of 1 point physical strength, the maximum strength increases by 1 point. In other words, if you want to use a skill that requires 200 physical strength to release, your physical strength must reach 100! ! !

Spiritual power: this is the key, which affects the number of skills that elves can learn and the speed of restoring vitality. You can learn three skills at first, and you can learn one more skill for every 40 points of spiritual power. In other words, if you want to learn five skills, you need to achieve 80 special functions, and if you want to learn eight skills, you need to achieve 200 special functions! ! ! ! Moreover, the speed of recovery is the most important. You are good at elf skills, but you need a lot of vitality. If your vitality recovery speed is particularly slow, it may take 2 or 3 minutes to use 1 time. Increasing mental strength can increase your vitality recovery speed, initial 1 point/second. For every 50 points of mental strength, your vitality recovery speed will increase by 1 point/second. That is to say, if your spirit reaches 100, your vitality recovery speed can reach 3 points per second. A skill that needs 100 vitality can be released 1 time in 33 seconds.

If you want to increase the control time of skills, you have to increase agility. If you want to use Niu B skills, you have to increase your physical strength. If you want to use elf skills quickly and learn more elf skills, you have to increase your mental strength. No matter which is important, it is difficult to choose. So everyone has different ideas, and so do elves.

Let's talk about talent again. This is a condition for learning skills. Every skill needs to reach the talent point to learn, especially good skills, such as faith (making yourself immune to all negative States in a short time), and absolute fields (making your teammates invincible, and finally adding the effect of additional immune action restrictions) all need money, water, soil and soil. A person's talent points are limited, except equipment. A wizard with a level of 10 1 has only 2 1. If you learn faith, you will never learn the absolute realm. Of course, other good skills also need talent. You can't have all the good skills. Everyone should choose the elf skill that suits them best.

Attribute addition of element wizard

The element wizard has four initial basic attributes when it is obtained, and there is an upper limit on the number of points that can be added to each basic attribute. This upper limit is a fixed value of 40. This upper limit does not include default points and equipment bonus points.

When the upper limit is reached, you can still add some points, but at this time the consumption is doubled. That is to say, when the attribute points are invested in an attribute item that has reached or exceeded the upper limit, you need to invest 2 points to increase 1 point.

Attribute points can be washed with special props, and there is only one kind of props. Consumption of a prop can wash 1 point. (When the consumption of washing props is counted according to the number of washing points, if all the points above the upper limit are washed, then washing 1 point counts as 2 points.)

Did you get a look at him? If you add 40 points to the equipment, you need to double the consumption. For example, the final attribute point that your wizard can freely assign is 150. If you add an attribute, you can only add 40+( 150-40)/2=95 points, plus the initial 5 points or 15 points. Is it easy? If your elf repairs garbage, you will never learn this skill in your life. Of course, even if you add 100 physical skills, your mental strength will definitely not be added. It takes 3 minutes for you to use this skill 1 time, and others can use 4 elf skills for you after you use 1 skill.

The talent of Elemental Elves is rewarded.

There are five talents, Jin Mu, fire, water and earth, each with a maximum of 8 points. The upgrade has brought up to 26 talent points. Skills can only be learned and used if talents meet the requirements.

Talent points can be washed, and all talent points are zero after washing.

Element jingling equipment

The element wizard has four device fields (one for each device), which can be equipped with devices dedicated to the element wizard. They are jade mirror beads.

Elemental elf equipment only needs elemental elf level. If the level is not enough, it can't be equipped.

Once the exclusive equipment of Elemental Wizard is installed, it cannot be removed, so you can only choose to destroy or replace it.

Elemental elf equipment can add 4 basic attributes and 5 talent attributes.

I think this wizard equipment is worth considering, because the best wizard equipment to experience the server now is to add two attributes of each 1 point, which can be purchased directly, costing 3 million game coins, and basically having little impact. I wonder if there will be a high-quality suit in the future? Only after these suits appear can the elves get closer to perfection.