Joke Collection Website - Blessing messages - Which one feels better, Apple or Android?

Which one feels better, Apple or Android?

Although the final results of the two companies are different, the starting point and principles of product design are very similar. They all emphasize personalized push, concise layout and light and short interaction. Everyone thinks that smart watches should not be another source of information interference for users, but should make users better immersed in the real physical world, so that they can always online and avoid doing it? Low-headed family? Information subordination of type. To sum up, the similarities between Apple Watch and Android Wear are: intelligent push, light interaction and high readability. Apple Apple Watch: Personalization, integrity and light interaction. Does apple emphasize that Apple Watch is the most in history? Personal? This device allows users to obtain the most personal data in the simplest way. You just need to. A quick glance? The wrist can control all the information, avoiding the trouble of picking up the phone frequently. Apple emphasizes three principles of interaction: personalization: because the watch is closest to the human body, the most? No feeling? Smart devices naturally have the potential to act as interactive portals between individuals and virtual worlds. Whenever the user raises his wrist, Apple Watch can automatically present relevant information reminders and personal health data. Integrity: Starting from iPhone5 and iOS7, Apple began to pursue the ultimate software and hardware integration experience. Retina retina screen, pebble shell, circular transition, [digital crown] and built-in Taptic precision vibration engine are all further practices of this concept on watches. Apple advises developers to use black background as much as possible when developing watch applications, and arrange UI elements on the edge of the screen as much as possible, so as to visually blur the boundary between screen software and shell hardware. Lightweight: Apple believes that the interaction on the watch should be fast and convenient, without complicated input and operation. Lifting the wrist will automatically display the reminder, and lowering the wrist will automatically disappear, and the user does not need additional touch interaction. [Overview] Displays all the important information in one screen, and provides a shortcut entry for further interaction in some scenarios. Google Android wear: The design logic of automatic triggering, quick browsing and intelligent search Android Wear is basically similar to that of Apple, but its design vision is slightly different: automatic triggering: Andor ID Wear can push the most relevant information content to users in the form of cards at the most appropriate time by identifying the time, location and physical state of users. Abbreviation: Google believes that users' experience of getting information on Android watches should be as elegant and accurate as watching time with traditional watches, and everything is under control at a glance. Only in this way can users return to real life more quickly, live in the present and enjoy every moment of life. Suggestions and requirements: Based on the engine of Google Now, Android Watch strives to be the most portable intelligent assistant for users. Google's account service system can learn users' preferences and only push the most relevant and timely information. Unfortunately, Google's service is not available in Chinese mainland at present, which greatly reduces the practicality of Android watches. Zero or low interaction: In many cases, Android Wear will automatically identify your needs and help you automatically input content. Users only need to confirm or cancel. UI elements adopt large-scale clicking, large-scale sliding and gesture recognition, and precise touch operation is not required. Google made an interesting analogy, saying that every time you push a message to a user, it's like someone suddenly patted you on the shoulder in real life, which is a very intimate behavior. But if such behavior is abused, users will soon get bored and abandon you (Android Wear can customize which apps have the right to push messages to watches). UI interactive architecture: Android? Two-dimensional card Vs Apple? The design style of Android watch system in 3D space continues the design principle of Google Material, with bright and delicate colors and emphasis on the interactive structure of cards. Android system uses [Situation Card] to push, and the cards are divided into two categories: one is a standard notification card, which only provides information without further interaction. Such as SMS, weather, news, etc. ; The other type is executable card [operational card/context notification], such as timer, music playback controller, etc. that can be paused at any time. Clickable buttons are embedded in the card, allowing users to interact quickly besides reading; When the same program pushes multiple messages to users, these messages will be automatically combined into a card stack, which users can click or fold. When users need to actively search, they can also search through voice query or select prefabricated shortcut commands from the command list, which is called cue cards by Android. Then the question is coming. With such a small screen and so many cards, how can users browse and choose? For this reason, Android has formulated the 2D Pickers rule, that is, sliding vertically up and down to quickly switch between different types of cards. Slide from right to left to enter the details of a specific application card for further operations, such as viewing the details, quickly replying, opening on the mobile phone, etc. Slide from left to right to return to the previous card until you exit and return to the default dialing interface. Once the card exits, automatic deletion will no longer appear. Of course, in addition to situational cards and clue menus, Android also provides developers with a full screen? Being there? The possibility of interaction, if developers think it is really necessary, can provide users with a full-screen interactive entrance. Similar to Android, Apple also provides a [page-based] page mode. Users can switch between different pages left and right. This method is simple and clear, but when the number of pages is large, frequent switching back and forth will also affect efficiency. Therefore, Apple advises developers to reduce the number of pages as much as possible. Hierarchical mode is the biggest difference between Apple and Android. In hierarchical mode, the user can be guided to find the corresponding function quickly through the menu navigation bar, and the user can click the back button in the upper left corner or slide to the right from the left edge of the screen at any time to return to the previous hierarchical interface. As you can imagine, this mode is more efficient than the flat page mode for relatively complex user scenarios. In addition, Apple provides a [forced touch] operation, which is equivalent to giving the same interface a shortcut menu. In a specific interface, this shortcut menu will appear as long as your finger presses the screen hard. This not only ensures the simplicity and integrity of the interface layout, but also does not affect the efficiency of single-finger operation. Another highlight is that users can browse and zoom in and out in different apps and hierarchical interfaces by fast dialing [Digital Crown], which further enhances the spatial layering of interaction. Human-computer interaction: Android? Less is more? Vs Apple? Software and hardware integration? The operation of Google Android Wear emphasizes simple big action touch, such as sliding up and down, clicking left and right, etc. Users can basically complete most interactions without making too complicated and precise clicks. Gesture sensing: When the user raises his wrist, the screen will automatically light up and go out after a period of time, which is realized by the built-in gravity and angle sensors. At first glance, this design is ingenious and user-friendly, but in actual use, it is found that the experience is not ideal, and sometimes it will be triggered by mistake or not. Fortunately, you can avoid such trouble by setting the screen sleep mode, but this will also affect the standby time accordingly. Another practical gesture is to cover the whole dial with your palm. At this time, the system will return to the home page and close the screen, which is realized by the optical sensor on the case. Moto360, LG G Watch and ASUS Zen Watch all support this gesture, especially on ASUS Zen Watch. When there is a phone, covering the dial with your palm can quickly mute the phone, which is very practical in meetings and classes. The power of Android Wear lies in the built-in Google Now intelligent voice engine. As long as the user says. Okay, Google? Or by clicking on the screen to wake up and say what you want, Google will return relevant search results or start relevant programs. Unfortunately, Android Wear doesn't support Chinese at present, and Google's service is not available in Chinese mainland. The good news is that users can achieve similar functions by downloading versions of Mobvoi and Andorid Wear. Apple has more interactive ways than Android. In addition to supporting basic interaction similar to Android and Siri voice assistants, Apple Watch also provides several novel and unique interaction methods such as pressure touch, digital crown and Taptic vibration engine. Pressure touch allows users to wake up the shortcut menu conveniently; The digital crown gives the classic operation semantics of the watch a new meaning, which is convenient for users to browse long content quickly, accurately locate and zoom, and also avoids the screen being blocked by fingers. Taptic engine can give users precise and subtle vibration tips, and give users a more intimate experience in different scenarios, such as heartbeat transmission. In addition, even if it is the same gesture, Apple's consideration is more detailed. Apple Watch can display different levels of detail according to the length of time the user's arm is raised. When the user's wrist is just lifted, the watch will automatically light up and display a [short look]. At this time, the interface has only the most concise information; When the user's wrist continues to lift, the short notice will automatically switch to long look, which will further the details of the same reminder and provide a button for the user to further interact. Summary: Android is easy to use vs Apple is rich and powerful. Mobile phone for watch? Change? Comparatively speaking, the design concepts of the two giants are basically the same, but the specific solutions are different. The interactive logic of Android is simple and easy to understand, and its style is flat. Apple's interaction is relatively rich and diverse, emphasizing the layering of space. Although Apple's slightly complicated interaction method has a certain learning cost, it may be more efficient after getting used to it. I personally look forward to Apple's interactive system. Of course, carrots and vegetables have their own love, and which is strong and which is weak remains to be experienced by the real machine. Another sad reminder is that the watches of these two systems are not compatible at present. If Android and Apple users really like each other's watches, I'm afraid they will change their mobile phones. The only thing that is certain is that there will be another slot when the consequence powder and Android powder are black with each other. Independent smart watch? No, it's a more convenient information interaction interface. At present, Google and Android Watch are essentially information display interfaces, and most data operations are carried out on mobile phones. Developers need to embed an expansion package that supports watch functions in the mobile App. In actual use, the user starts the program on the watch, then calls the corresponding program on the mobile phone for background operation through Bluetooth and watch management module (Apple's WatchKit extension and Android's Google play service), and then returns the result to the watch for display. In other words, today's smart watches are no longer like this if they leave the mobile phone and Bluetooth connection? Smart? Yes Why do both companies adopt this method? We think there are both technical limitations and commercial considerations. The first is to reduce the power consumption of the watch and extend the battery life. Endurance is the focus of users' attention to wearable devices at present. Moto 360 and LG G watch currently have a measured standby time of about one to one and a half days. Apple CEO Cook also indirectly admitted that the standby time of Apple Watch probably won't exceed 1~2 days. Under such constraints, the battery power can be saved a little. Is it good to make the software function light? Test the water? And verify the market. As a new category, smart watches have not been tested by the market and users. How many users are willing to pay the bill and whether the market can mature gradually is still unknown. Being a lightweight pathfinder is better than being a big and versatile person. However, Apple has also left itself a way out, saying that it will provide development tools for watch native applications later next year. In other words, in terms of technology and architecture, Apple has reserved an interface for developing watch native applications. However, the premise of opening this interface is that the new category of smart watches is recognized by users and the market. If the bottleneck of battery power consumption can be solved in the future, the habit of users wearing smart watches alone will gradually form, and it is necessary for smart watches to exist more and more independently of mobile phones, and it is necessary to have more local applications of watches. Reflection: Is there a third possibility? Maybe these efforts of Apple and Google are not your eyes. So, is there no other choice? Of course not! If you like long standby, simple and reliable, you can choose Pebble Watch. Its electronic ink pixel style is simple and lovely, and it is compatible with Android and iOS SMS reminders. Standby time can be as long as a week, which can be described as a geek selling cute weapons; If you are a sports and data controller, you can try Microsoft's latest sports bracelet. Ugly, but omnipotent. With n sensors and simple mobile phone information push function, it gives you the pleasure of all-round control; If you think that smart watches must exist independently of mobile phones, you can try Samsung's Gear S, which has a large curved surface screen and has its own Internet access function, so you can make calls anytime and anywhere. If you think about it and still like the shape of traditional watches, you can pay attention to the activities of Withings, which may satisfy your conservative man show. Yan kong? In the conversation with users, we also found that the interaction of watches doesn't have to be like that? Light? . Many users actually prefer to go? Play? Watches, such as changing various personalized dials, plus? Anti-humanity Input method, playing small games on watches, etc. Looking into the future, in fact, smart watches still have a lot of great potential, such as somatosensory games developed for gestures, such as using watches as portable controllers to interact with more and more smart devices, control smart cars, manage smart home devices and so on. Maybe smart watches in the future can really replace mobile phones and become? De-App? ......................................................................................................................................................................., the next Internet/Internet of Things portal, will have more intelligent fields in the future.