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Template of league building planning scheme

The purpose of league building is to better build the team and promote the teamwork ability of team members. The following is my carefully collected planning scheme for group building. Let me share it with you and enjoy it.

planning scheme for league building 1

1. Full name of the activity: trip to the sunshine

2. Organizer: _ _ _ _ Youth League Student Union

2. Organizer: _ _ _ _ Art Department of Student Union

3. Sponsor: ___

Participants:

all members of the _ _ _ _ Student Union

VI. Background and significance of the activity:

On this crisp autumn day, the _ _ _ Youth League Student Union welcomed new members. In order to enhance the feelings of all departments of the Student Union, provide a platform for mutual exchange of management and activity experience and mutual learning, and facilitate the cooperation between various departments in the future, this activity is specially held. This activity can also strengthen the tacit understanding between students in various departments, relax students' nerves, entertain and enrich everyone's life.

VII. Preparation in advance:

1) Step on the spot one week in advance, and arrange the activity place and dining place.

2) prepare games and other necessary props and gifts in advance. (It can be prepared through consultation with the Propaganda Department and Sports Department)

3) Personnel allocation. (including buying props, buying gifts, arranging the venue, receiving work, host, program director, and personnel who maintain order at the scene, etc.). )

4) inform the heads of all departments of the student union of the activity time one week in advance, determine the number and names of participants in each department, and collect the activity funds.

5) Grouping. Except the members of the Literature and Art Department, other personnel are divided into four groups, and each group is under the responsibility of one or two Standing Committee members.

6) On the day of the event, all members of the Arts and Culture Department arrive at the event site one hour in advance to arrange the venue. Some of them are responsible for leading other students to arrive at the activity site at 12 noon.

7) At 11: a.m. on the day of the activity, all the students' union members will gather at the gate of a teaching hall, and each department will count the number of students before leaving.

VIII. Activity flow:

1) The host makes an opening speech and the President of the Student Union makes a speech.

2) The presenters are grouped according to the prior arrangement.

3) Give each group five minutes to discuss the team name and slogan.

4) Activity design:

Link 1: Performance of the Ministry of Literature and Art

Game 1: Tug of War

Prop: a tug-of-war rope. (You can borrow it from the Sports Department. )

Rules: Two teams will play a tug-of-war game with ropes prepared in advance, and the two winning teams will play the third game, and the other two teams will score ten points each, and will be punished after the game. In the third game, the winning team scored 5 points and the losing team scored 3 points.

Game 2: Count 7

Rule: Each pair will send five people to compete, and * * * twenty people will form a circle. The first person randomly counts a number (within 2), and the person next to him counts from left to right in sequence, and calls it when it is 7, with 7 or a multiple of 7. The fouler quit the game. Start with the classmate next to the offender, then say a number at will, and the following people will count it down. To the five people who finally win, each person's team, plus five points, can be accumulated. (* * * two rounds, different people can be changed) The team with the least bonus points will be punished.

Link 2: Organization Department, Office, and Information Technology Department show

Game 3: The blind carry the lame

Props: flowers, scarves, balloons, and long ropes

Rules of the game: each team chooses two students, one male and one female, the boy carries the girl, the boy is blind, the girl is lame, the boy covers his eyes with a scarf, and the girl speaks as a cripple and is blind. There are two boundaries in the middle of the field, and the players will be out of bounds for 15 seconds at a time, with five balloons and two flowers inside. Balloons need to be broken, and flowers must be picked up and given to the woman. Step on all the balloons, give both flowers to the woman, and reach the finish line, and the time stops. The team that takes the shortest time wins, plus 3 points. Second, add twenty points. The other two teams won't get extra points and will be punished.

game 4: eliminate the game

rules: each team sends 15 people to participate in the game, and 6 people form a circle hand in hand. Then, while jogging, listen to the host say the numbers. When it comes to the numbers, there must be several people around, but the numbers cannot exceed 8. (For example, if the host shouts 4, there should be 4 people around hand in hand. ) the wrong elimination, the last few people left (according to the specific situation), each person's team, plus five points, can be accumulated. (* * * for two rounds, the second round can be replaced by people who didn't play). The team with the least bonus points will be punished.

link 3: the propaganda department, the extension department and the life department perform programs

game 5: song solitaire

rules: each team will send five people, and * * * twenty people will stand in a vertical row, and the host will sing a sentence of a song at will. After the host finishes singing, the first person will take the last word of the lyrics as the word existing in the lyrics of the song he will sing next. That is to say, this word can be used as long as it exists in the lyrics of the songs he sings. The second person went on, followed by one another. If you can't pick it up in 15 seconds, you will be eliminated. The next person will continue to pick it up, and the right one will be placed at the end of the team to continue the game. Until there are five people left on the field. Everyone's team adds five points. (For two rounds, different people can be changed) The team with the least bonus points will be punished.

game 6: cups pass water

props: several disposable cups

rules: each team will send 8 people (five men and four women), mix them in a row, and each person will give out a paper cup, holding it or biting it with his mouth. The first person doesn't have to hold it. At the beginning of the game, the first person pours water into the second person's cup and passes it to the next person in turn. Players can't touch the cup with their hands, and the last person pours the water into the designated vessel (no hands). Within one minute, the two teams that passed the most water won, each with 3 points. The other two teams won't get extra points and will be punished.

link 4: performances by learning department, sports department and practice department

game 7: many people and many feet

props: several ropes

rules: all members of each team participate, and their left and right legs are tied together to run a race, which takes the shortest time to win. (You can practice for five minutes first, and the official game will start to time. ) The shortest time will be increased by 5 points, the second by 3 points, and the other two teams will be increased by 1 points, and they will be punished.

When the game is over, the scorers will divide the points, announce the scores of each team and distribute prizes.

Note: means of punishment: (one person from several teams will be punished)

1. Strange beverage

Rule: The winning team will add materials (monosodium glutamate, salt, pepper, cola, mustard, etc.) to a glass of pure water, so that the loser can drink it.

2. Sweet talk

Rule: Everyone forms a circle, the loser blindfolds and stands in the circle, then the elephant's nose turns around, the host stops, points his finger forward, whoever reaches his finger walks up to the classmate, takes his or her hand and kisses him or her, and says to that person, "Can I marry you?" .

3. Cross-linking advertisement (providing advertising reference: Yida, melatonin, etc.)

Rules: male plays female, female plays male, and the loser makes the advertisement he has seen

4. Force a smile

Rules: the host gives the question, and the punished person reads the content given by the host with expressions such as emotions

5. Write on the bottom. Until someone guesses

6. True confession

Rule: Download different versions of wonderful confession essays, and let the punished person choose a heterosexual to read this confession emotionally among the students present.

(The punishment method is written on the note, which is drawn by the punished person. Choose one of the six notes and accept the punishment according to the serial number of the punishment method corresponding to the serial number written on the note)

5) Group dinner

6) After the activity, go back to school in a unified way.

IX. Budget:

Game expenses: props and prizes: 3 yuan

Venue layout: 2 yuan

Meal expenses: 27 per table, counting as 11 tables. 2,97 yuan (including drinks)

Transportation: 3 yuan

Total: 3,77 yuan

Planning scheme for group building 2

1. Overall schedule

Warm-up time 2 minutes

Group building time 1 minutes

Free experience time 3 minutes

Remarks: Suggestions on the day of group building. Team building banner music map space can help the team build the layout on the same day, so please make your own arrangements.

II. Specific time schedule

(1) Preliminary preparation

1. Time: five minutes

2. Activity content: All participants will be present, sign safety agreements, and change clothes and anti-slip socks.

(2) Warm-up in groups

1. Time: 15 minutes

2. Activity content: The coach will lead all the members to enter the stadium, explain the rules of the venue, perform the regional performances, and then warm up in groups.

3. Grouping rules: one coach leads the group in one group, and 15-2 people are divided into one group; 21-4 people are divided into two groups; 41-6 people are divided into three groups; 61-8 people are divided into four groups; 81-1 points in five groups; It is recommended not to exceed 1 people in the same unit.

III. Specific contents of activities

(1) Contents of group activities. According to the grouping, the coach will lead the team to cross and separate the PK matches of the field sports events. Time 9-1 minutes, 2 minutes for each project.

Description of events:

1. Trampoline relay (free trampoline, time system. )

rules of the game: in the free trampoline area, choose three lanes, with one team in each lane. When calling 1, 2 and 3 to start, all the members run forward in turn, and the second person can only run forward until all the members have finished. The group with less time will win the championship.

2, dodgeball (dodgeball, best of three games. )

Rules of the game: In the dodgeball area, it will be played in a group match. Eight players will be divided into two teams, PK will be played in a 4-to-4 way, and the best of three games will be adopted. Twist, bend and turn over to avoid the ball flying from the opposite side and win the final victory. Letu is a necessary game for friends, families and teams.

3. FIGHTINGTIME (regional gladiator in sponge pool, best of three games. )

Rules of the game: Do you want to make a stubble stand? Come to Letu! In the gladiator area, you can hold a "weapon" against your opponent, but you can't hit your face! The two men fought with strength and skill, and even if they were knocked down, they would fall into a soft sponge pool. The group is divided into two teams, and representatives are sent to carry out the gladiator project PK and play against each other. This game adopts the best of three games system.

4. Happy overlapping (sponge pool area, timing system)

Rules of the game: line up in the sponge pool area, cross your hands and grab the ear in the other direction, and turn five times in the same place. After reaching the specified number of laps, quickly jump into the sponge pool, climb to the other side to retrieve the colored sponge and fold the standard pattern. Only when the teammate gets the sponge back to the shore can the next teammate start to turn around. The team that finishes the game first wins.

5. King of the Cerebellum (Sponge Pool Area Entry System)

Rules of the game: The flat belt is fixed between two points of the Sponge Pool and is above the Sponge Pool. Everyone should line up according to the coach's tips, keep their bodies balanced, and walk forward with their bare hands without any external force until they reach the other side, which is a success. It doesn't matter if they fall into the sponge pool on the way. Soft and comfortable sponges with colorful colors are very suitable for selfies. Colleagues who fall into the sponge pool quickly leave the area around Ping, so that the colleagues behind them can feel at ease. When teammates finish the game in turn, the coach will announce the results according to the team score.

6. Take the mountain as the king (in the Flame Mountain area, time system)

Rules of the game: The coach in the Flame Mountain area will explain the climbing rules and precautions, because only one person can climb on one road when climbing the Flame Mountain, and the person who climbs to the top cannot be pulled during the climbing process. All personnel can only climb the platform at the top of the Flame Mountain through the blue climbing buckle, and then return to the bottom of the platform through the short track. The team that finishes the game first wins.

7. Trampoline basketball (Trampoline basketball area, time system)

Rules of the game: Can you dunk like a basketball expert? Come to Letu to experience this feeling! Shoot in groups in trampoline basketball. After the first shot, give the ball to the next teammate. The team that takes the least time wins. Everyone can let go of themselves and throw the ball into the basket with the most handsome posture they can play.

(2) The free time is 3 minutes, and you can freely choose the experience items.

1. Roll the boy (Airbag area)

Project introduction: pursue lightness like a bird and height like an airplane. This is you! Rise from the ground, just like flying skill. Under the protection of a large number of soft and professional air cushions, there is no need to be careful. All we have to do is have fun. Members of each group jump to the air cushion on three different trampolines to experience the fun of Airbag.

2. Climb the peak bravely (rock climbing, plum blossom pile area)

Project introduction: Rock climbing, climb quickly, dare to invite your friends to climb the boulder and see who rings the bell first. Or, give yourself a time to complete a journey and enjoy the gorgeous turn after landing lightly. Plum blossom piles step by step, climb high and look at ten pile points, and challenge your physical strength, endurance and psychological endurance. Everyone came to the climbing area (plum blossom pile is also in the climbing area), put on protective gear and helmets, and started climbing according to the coach's instructions. Climbing wall has five sides and a plum blossom pile, so you can climb and enjoy the sense of accomplishment of climbing to the peak and the pleasure of landing at high altitude.

3. I swing most (trampoline performance area)

Project introduction: The performance area is a place for anti-gravity bouncing. You can practice backflips and side flips to your heart's content, explore more new moves, and brush your sense of existence! The raw materials are super-elastic trampolines that meet the standards of international Olympic events. It is also the three trampolines with the jumping power of the whole museum. Change people to experience every 5 minutes in this hour.

4. Go ahead (expansion area)

Project introduction: When you come to the expansion area, wear protective gear and helmet, and the coach will hang up the safety rope. A maximum of four people can participate in the high-altitude expansion project at the same time. There is no limit on the number of people in the first floor extreme challenge project. Please assist with the coach.

5. Obstacles (expansion area)

Project introduction: (Swinging, left and right, jumping up and down, overcoming all obstacles, come on, come on! ) There are three consecutive steps to break through the barrier, starting from the first jump with a sponge bag, and all the arm strength, foot strength, endurance, intelligence and endurance are used to complete the first step.