Joke Collection Website - Blessing messages - What are the company morning meeting games?
What are the company morning meeting games?
Suitable number of people: 10 or more.
Materials and Location: None.
Applicable object: all students
Time: 5- 10 minutes
Operation sequence/sequence
1), group in advance, in groups of three. Two people dressed as trees, circling each other, stretching out their hands in a circle; A person plays a squirrel and stands in the middle of the circle; Trainers or other unpaired students serve as temporary staff.
2) When the trainer calls "Squirrel", the tree will not move, so the person who plays "Squirrel" must leave the original tree and choose another tree; Trainers or temporary workers will temporarily play the squirrel and insert it into the tree. Those who are alone should perform this program.
3) When the animal trainer calls for the "big tree" and the squirrel does not move, the person who plays the "big tree" must leave the original companion and regroup into a pair of big trees, and enclose the squirrel. Trainers or temporary workers should temporarily play the role of big trees, and people who are alone should perform programs.
4), the animal trainer shouted "earthquake", all the people playing with trees and squirrels disbanded and regrouped. People who play with trees can also play with squirrels, and squirrels can also play with trees. Coaches or other unpaired people also joined the team, and singles performed the program.
Company morning meeting game 2: it should be opposite.
Rules of the game: arrange everyone in two concentric circles, and rotate with the concentric circles of the song. When the song stops, the two opposite people should talk to each other.
Precautions:
(1) are arranged in two opposite concentric circles, and the inner and outer circles rotate reversely when singing.
(2) When the song ends, stop turning, and the people opposite should shake hands and say to each other. When the song starts again, the game continues.
Company morning meeting game 3: "innuendo"
Rules:
1, the host invited 3-4 participants to take the stage.
2. Respondents stand with their backs to the whiteboard.
3. The host writes down topics on the whiteboard, such as going to the toilet, falling in love, taking a bath and other daily activities.
The host pushed the whiteboard to deal with the audience.
5. The moderator raised the following questions:
Would you like to do it?
How many times do you like to do it every day?
Do you prefer to do it alone or with whom?
Do you prefer to do it during the day or at night?
Do you prefer to do it at home or outside?
Respondents must choose an answer for each question. Finally, the host asked the respondents to look at the questions on the blackboard by themselves, and the most interesting one won.
Company morning meeting game 4: "Do you love zoo animals?"
Rules:
1, the host announced that the competition will be held in all districts.
2. Explain the rules of the game: Suppose you are visiting the zoo, you will see all kinds of animals. Let's use our heads and tell us what animals we see. Start with the mainframe, such as "1 zone four legs". Immediately after the area 1, say the four-legged animal "Tiger", then immediately say the two-legged area 3, and only after the area 3, say the two-legged animal "Eagle". All animals can only use 1 time, and cannot repeat it.
3. Repeatedly, if there is a pause in the process, the host and the audience shout "5, 4, 3, 2, 1" countdown together, and those who are still unable to connect after completion are eliminated. Always stick to the last zone to win.
4. The host announced the award-winning area and invited the district director to take the stage to receive the award.
5. Precautions: The owner should collect and sort out the animal species and the classification of four legs and two legs in advance.
Company Morning Meeting Game 5: "Flirting"
Rules:
1, the host prepared a set of speeches and corresponding actions in advance (the funnier the better).
2, please 3 men and 3 women on stage, cross into a line.
3. The host called the student 1 aside and taught him information and actions.
4. When the student 1 became familiar with it, he returned to his position and only gave the action to the No.2 student without explanation.
After students No.5 and No.2 understand (perhaps it is better not to understand), they will continue to perform until No.3, and so on until they reach the last place.
6. Ask the last student to say what he understands, and then move forward in turn until the student 1.
7. Ask the referee to select an outstanding performer and award the prize.
Company Morning Meeting Game 6: "Body Imitation Show"
Rules:
1, the host prepared a note in advance with the number 1-9 written on it.
2, the host invited 5-6 participants to play, and draw lots to decide the performance order.
3. According to the predetermined order, the host asked each participating performer to show their own numbers with their bodies.
The audience voted for the best performance award.
Company morning meeting game 7: Who is the winner?
Data map: 6 people tug of war together
Props: Prepare 6 cushions and knots.
Method:
1, 6 people form a circle and sit on the cushion.
2. Grab your own end and start tug-of-war after the MC gives the signal. Be sure to sit still.
3. Those who leave the seat cushion or let go of the rope will be eliminated, and the last one will win.
Revelation: The relationship between strengths is very complicated, and people with strength may not win.
Company Morning Meeting Game 8: [Running with Balloon]
In pairs, a man and a woman ran from the starting point to the finish line with balloons back to back. At the end, they should put the balloon on the chair and then sit and explode, and then go back to the starting point and continue to hold the balloon. If the balloon hits the ground during operation, the two of them should start over from the starting point. At the same time, which group of balloons exploded the most won. Generally, the task of bursting balloons is completed by Mr. Wang. At this time, Ms. Wang should return to the starting point as soon as possible to prepare balloons. When running, it is best for both of them to hold their arms together and always hold the balloon.
Company Morning Meeting Game 9: [Golden Rooster Independence]
This time, it's really idioms solitaire. However, everyone who participates in the game should put a newspaper (or half a piece is enough) under their feet. When they can't pick up idioms within the specified time, they should fold the newspaper under their feet in half and stand up. The host will start an idiom again for the people behind to pick up. Finally, some people will pick up idioms. Until the end, the person whose feet are always in the newspaper wins.
Company Morning Meeting Game 10: [Abstract]
You can choose two rows of people, a group of three, two of whom are blindfolded and feed each other with chopsticks, and the rest can look at the conductor.
What are the company morning meeting games 2 1 and "Live and die together"?
Rules of the game:
The host selected six pairs of players (1 male 1 female 1 pair, male strong and female thin), and the assistant spread 1 newspaper on the floor in front of each pair of players.
The host explained the rules of the game, told the last couple who couldn't stand in the newspaper to be the first, and demonstrated with the assistant. Each pair of contestants stand on the newspaper, and the number of hosts is 10. Those who can't hold on are eliminated.
The assistant folded the newspaper in half in front of each pair of contestants who entered the second round. The contestants stood up, and the number of hosts was 10. Those who can't hold on are eliminated, and so on until the winner is decided.
Game significance:
Let everyone know that in the face of difficulties, we should know how to support and help each other.
2. "Paper Tearing Game"
Rules of the game:
Everyone sits in a big circle, and then the host gives everyone a blank sheet of paper. Then the host announced that everyone should close their eyes, and follow the instructions to fold the white paper in half, and then tear a corner. Finally, open your eyes and open the torn paper, and compare them with each other to see the difference.
Game significance:
Let everyone know that everyone has their own ideas. We can't impose our views on others. There should be less misunderstanding and more understanding and consideration between people.
3, "Looking for Fulcrum" inspirational game
Rules:
All the colleagues at the scene were divided into several teams (two people holding hands on each other's shoulders), and the two came out to chase each other. The fleeing party needs to quickly find a combination and put his hands on the other's shoulders, and then another member of the team needs to leave quickly to avoid being caught by the pursuers, and also needs to find another place to live. (The arrested person is regarded as a loser and needs to be punished to a certain extent, and the procedure needs to be fulfilled. )
Game significance:
People need help, and everyone can't live alone.
4. "Love has a Qian Qian knot"
Rules of the game:
All the colleagues at the scene were divided into two groups, holding hands in two big circles, and the host stood outside the circle to conduct. Every colleague should remember the people on his left and right. After hearing the password of dissolution from the host, he began to walk around the circle casually. Then the host will stop and everyone will have to stop exercising. Then, he found people around him who had just started, stayed where they were and held hands again. Then we must do everything possible to return to the normal state of holding hands. (The team that returns to the original state the fastest is the winner, and the team that falls behind needs to be punished, and can perform collectively or send representatives to perform. )
Game significance:
Examine everyone's teamwork ability and the organizational leadership ability of some colleagues.
5. "Pass the Hula Hoop"
Rules of the game:
All the colleagues at the scene were divided into two groups, holding hands in two big circles, and the host stood outside the circle to conduct. Put a hula hoop in each circle, and the host will announce the start of timing to see the speed of clockwise transmission between the two groups. Generally, it is recorded as three rounds and one round, and it is not allowed to let go halfway. The fastest group is the winner, and the laggard will still be punished. )
Game significance:
Examine everyone's teamwork ability and improvisation ability.
6. "Tell me if there is anything wrong."
Rules of the game:
All the colleagues at the scene were divided into two groups, standing side by side in two columns, and putting their hands on the former's back shoulders. Use numbers instead of directions (for example, 1 stands for left, 2 stands for right, 3 stands for forward and 4 stands for backward). The host shouted the password to supervise the progress of the team. Colleagues who make mistakes need to raise their hands actively and say loudly to team members, "I'm sorry, I was wrong!" "
Game significance:
Examine everyone's ability to distinguish direction, and at the same time let everyone dare to face mistakes and admit them in time.
What are the company's morning meeting games? 3 1. Many chickens compete for food to welcome spring.
The time is 5 minutes, and each team draws three players. Two players tie their legs together, and the other player takes a beer bottle and a small basin. After the game started, two players tied together and ran to the chicken basin with a small bowl. After eating, they ran to another team to pour the chicken food into a small pot, and the team with beer bottles quickly put the chicken food in the small pot into the beer bottle. That team has the most successful beer bottles. (Props: 3 ropes, 3 beer bottles, 4 small pots, 3 small bowls, rice)
Step 2: Add code layer by layer
30 foam cuboids with length, width and height of 500px and height of 1m were made as columns, and every three of them were arranged side by side as a layer, with ten-story towers criss-crossing. Game participants are divided into three groups. Extract the following cuboids in turn and put them on the top until the tower collapses, and the group before the collapse wins. In order to attract people's attention, Liang Dong usually packs red post-it notes and sticks the customer's logo or product on the top and bottom. Music matching is very important, especially in the later period, when people need to take the escalator, tense concerts make the atmosphere more exciting.
3. Star signature
This is a warm-up match for people who are not familiar with each other. Everyone sends out a form with some interesting questions, such as who is left-handed and who likes to sing in the shower. Then everyone is asked to find someone who meets the requirements before the music ends and ask them to sign the form. The first person who signs the form will get a prize, and those who don't finish the music will be punished. After the music is over, the host will conduct a "check", the main purpose of which is to interview randomly and set off the atmosphere.
4. Teach you a trick
Similar to a star signature. Everyone sends a small card, writes down their work and life tips on it, and then communicates with people they don't know and signs each other. Then the host will interview several people at random and ask them to read the skills on the cards they can get. The above two activities are mainly used for warming up. It is best to have an assistant to help urge everyone to leave their seats and start interacting. The function of music cannot be ignored.
5. Grand Theatre
This is a game that all members can participate in. We have all played the game of rock, paper and scissors. Now we put this game on the stage, invite participants to divide into two groups, teach them to pose different shapes of "elephant", "tiger" and "mouse", and then form a team pk according to the law of elephant-tiger-mouse-elephant. It is divided into three rounds, 30 seconds before each round. Each group will discuss a unified modeling order. Then, under the slogan of the host, each group will shout the slogan and put on its agreed shape. Losers will be fined 1 person. If someone's slogan is different from others in the team, they will also be fined.
6. Spring Festival couplets puzzle
This is a game that all members can participate in. Find out 12 7-word poems and 4 5-word poems, divide them into 4 groups, and mix all the Chinese characters in each group of Spring Festival couplets. Game participants should spell out Spring Festival couplets in the shortest time. It can take many forms, such as sticking Chinese characters on small lanterns, or sticking them on blank Spring Festival couplets, or printing them on large kt boards. The entertainment of the game is general, but it has strong participation and aesthetics. In addition, some Chinese characters can be incorporated into it, such as "Spring" and "Moon".
7. Children's heroes
Five martial arts stories will be spoofed and burned, and then the participants will be instructed to perform the main line (dance and martial arts movements) within 15 minutes, and more people will improvise. All the participants dressed in ancient costumes took the stage according to the story, namely, Supreme Treasure and Xia Zixian, Guo Jing and Huang Rong, Yang Guo and Xiaolong, Zhang Wuji and Zhao Min, Chang 'e and Hou Yi. The story is very interesting, with constant climax, which is usually the finale of the party.
8. Pot throwing in Han Palace
In the auspicious printing center with a diameter of 3 meters, there is a large-caliber vase. Participants in the game wear ancient costumes, hold a number of 1000px long light sticks, and put as many things as possible into the vase within 1 minute. The highlight of this activity lies in ancient costumes and their wide applications, such as the Mid-Autumn Festival called the Moon Palace. If it is held at night, the effect of light sticks will be better.
9. Hanger
Put four chairs into a square, four people sit on chairs in four directions, lie back and put the pillow on the next person's knee to form a square, then take the chairs away and hold on for 1 minute to win. Then increase the number of people, and a circle of 10 people can be established at most.
10. Music resonance circle
Prepare 700 iron pipes (you can buy them), which are duo, Li, Mi to Gao Duo, and then divide the crowd into 7 squares, each square takes a sound, and which square the host points to will sound at the same time. Listen to the audition separately, and then knock out the sounds from duo to Gao in order, and the audience will be surprised by the sounds of nature. Then you can practice a few simple songs, such as two tigers and twinkling stars.
What are the company's morning meeting games? 4 1, joint fleet.
Methods: Except one player, all the players were bound by their hands and feet and could not move on the ground. All the other team members put on blindfolds and moved from one place to another.
Objective: To experience the sensation of the blind and the accuracy of instructions.
Step by step
Methods: All players stand in the specified place, and constantly change the size of the place, requiring all players to stand up within the specified time.
Objective: To experience flexibility and skills.
3, forefinger game
Methods: Place your hands horizontally, cross in front of you, turn inward, extend your index finger, cross your nose, open your fingers, and don't leave your nose.
Purpose: Details and experience.
4. Evolutionary theory
Methods: It was divided into four areas: egg, chicken, phoenix and human. Everyone plays eggs in the egg area, and each area is confronted with scissors, stones and cloth, and the winner is upgraded until he reaches the person; If you don't win, you will be demoted by one level and give eggs at most; Constantly circulating. Different areas have different movements: egg crouching, chicken crouching, phoenix standing and bending over are not just movements, people are completely upright.
Objective: to enliven the atmosphere
What are the morning games of the company? 5 1. Recall the baby's childhood.
Within 5 minutes, each team will draw 4 players. A player puts on a headscarf in advance to play the role of "grandma wolf" and carries a small basket with three bottles of milk in it. Milk must be put in a bottle with a nipple. After the game started, the players wearing headscarves ran to the other three players with bibs and bottles, first put on bibs for them, and then let the three players drink the fresh milk in the bottles in turn. The team that finishes first wins. Props: 3 headscarves, 9 bibs, 9 milk bottles, 9 fresh milk and 3 small baskets.
2. "Dance Forest Conference"
Props: Hand tools, such as paper and ribbons. Music participants: Divide into several groups. Rules of the game: Give each group some paper and ribbons, then let each group draw a theme, such as peacock dance/Hula/Belly Dance, and then choose a representative from each group. Members of the group will dress up props for the dancers and match them with appropriate music.
Step 3 pass the parcel
Props: drums or music, flowers Participants: Rules of group game: Participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.
4. treasure hunt
Prop: "Treasure" (usually a piece of paper) Participants: Rules of group game: Prepare "Treasure" first (that is, the paper can say "perform, win prizes, etc.). ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Those who find the "treasure" are not allowed to open the "treasure" at will, and the owner will give prizes. The owner rewarded its owner according to the contents of the "treasure". For example, if the treasure says, "If you meow three times like a cat, you will get two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.
5. bubble gum
Game preparation: The host calls several people to the stage, preferably an odd number.
Rules of the game: When everyone is ready, the host is called "bubble gum", and everyone should respond "What's stuck". The host randomly thought of a certain part of the body, and the people on the stage should contact each other in pairs. For example, if the host says that the left foot is the heart, then people on the stage will touch the left foot in pairs. And those who can't find a companion are eliminated. When the number of people on the stage is even, the host should act as 1 person, so that the team will always keep an odd number of people. In the end, the remaining two won.
Note: when the winner gets the prize, he can also make things difficult for him, for example, let him stand on a chair and express a word with his body (which can be his name), or let him perform a program.
What are the company's morning meeting games? 6 1, "Chickens compete for food to celebrate the Spring Festival"?
Props: 3 ropes, 3 beer bottles, 4 small pots, 3 small bowls and rice.
Participants: Divide into several groups
Rules of the game: each team draws three players, two players tie their legs together, and the other player takes a beer bottle and a small basin. After the game started, two players tied together ran to the chicken basin with a small bowl. When they were full, they ran to another team to pour the chicken food into the small bowl. The team with beer bottles quickly put the chicken food in the small bowl into the beer bottles, and the team with the most beer bottles won.
2, reminiscing about infancy
Props: 3 headscarves, 9 bibs, 9 bottles, 9 fresh milk and 3 small baskets.
Participants: Divide into several groups
Rules of the game: each team draws four players. A player puts on a headscarf in advance to play the role of "grandma wolf" and carries a small basket with three bottles of milk in it. Milk must be put in a bottle with a nipple. After the game started, the players wearing headscarves ran to the other three players with bibs and bottles, first put on bibs for them, and then let the three players drink the fresh milk in the bottles in turn. The team that finishes first wins.
3. Bozhu
Props: small plastic pots, beads, paper cups and sanitary chopsticks.
Rules of the game: two people compete on the field, they are both in a small basin, to see who has more beads in the shortest time, the more wins!
4. Blind people wear slippers
Props: slippers Participants: Divide into several groups.
Rules of the game: each team will send 1 person in turn. Put the slippers five steps before the starting point.
Go back to the starting point, rotate blindfolded for three times and set off.
The group that can advance five steps accurately and teach more in slippers wins the sixth step.
Reference: In progress, the other party can interfere with the wrong instructions.
Step 5 pass the parcel
Props: drums or music, flowers
Participants: collective
Rules of the game: participants form a circle first. When the drummer began to beat the drums, the flowers began to spread out. When the drums stop, whoever gets the flowers will be "lucky" and who will perform the program. After the performance, flowers began to spread from the "lucky man" and the program followed.
6. Treasure hunt
Prop: "Treasure" (usually a piece of paper)
Participants: collective
Rules of the game: prepare "treasure" first (that is, the note can say "perform, win prizes, etc.). ), and then distribute the treasure in various hidden places. Then, the treasure hunters began to look for "treasure". Treasure hunters who find the "treasure" are not allowed to open the "treasure" at will, and the owner will give prizes. The owner rewarded its owner according to the contents of the "treasure". For example, if the treasure says, "If you meow three times like a cat, you will get two apples", then the owner of the "treasure" must do it according to the contents of the "treasure", and then the owner will give corresponding rewards.
Name, location, action
Props: note, box
Participants: collective
Rules of the game: the player writes three pieces of paper, respectively writing the name, place and action, and puts them into three boxes respectively. The host took out a piece of paper from each of the three boxes and read it out in public. Due to the mismatch between subject, form and predicate, there are strong entertainment effects, such as "Li Si eats in the toilet" and "Wang Wu dances on the top of the train".
7. pantomime games
Props: attention
Participants: collective
Rules of the game: players ask each other questions, such as "the chair is broken", "after the fight", "fishing", "after handing out the papers", "having a picnic" and "closing the window on a rainy night". Grasp the question and assign each person a pantomime game question. After 10 minutes of preparation, the performance began.
8. Top Balloon Competition
Props: a balloon and a rope.
Participants: two groups of opponents (usually 3 to 7 people in each group)
Rules of the game: Before the start of the game, pull the rope along the middle of the field (like a tennis net), and then both sides line up to head the ball. Whoever lands first loses.
9. Play the clock
Props: whiteboard or wall
Participants: Not limited
Rules of the game:
1, draw a large clock model on the whiteboard or wall, and mark the scale of the clock respectively;
2. Find three people to play the second hand, minute hand and hour hand of the clock respectively, and stand in a line in front of the clock with three sticks or other props (hands representing the clock) (note that it is a whiteboard or a wall, and players can't see the clock model);
3. The host will name a moment at will, for example, 3 hours and 45 minutes 15 seconds, and ask three people to point the props representing the pointer to the correct position quickly. Those who indicate incorrectly or slowly will be punished.
You can play many times, or you can play the minute hand and the hour hand of the clock at the same time. Note that you can only use your head, not other parts of your body.
10, Fuxing performs a big meal.
Props: five colorful balloons or wool knots, a total of two flowers. One person at each table stood in a row and handed flowers.
Rules of the game: the electro-acoustic band beat drums rhythmically, and the audience handed flowers. If the drums fall behind, whoever gets the flowers will be on the show. All the performers will win prizes.
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