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NDF found a blue boxing veteran to ask about skills.

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Blue Fist Ultimate + Point Method

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Posted by 卪nn小孑海子 At 20:29 on January 20, 2010 Read (1) Comment (0)

Category: Personal Diary Permission: Public

I won’t talk about everything here, only about new skills. Suggestion, I calculate SP based on 4050 points. As for what

I won’t talk about holy counterattack, physical crit, crouching, and don’t panic when you see my point of view, weapons

p>

All proficient skills have been deleted.

Skill Mastery: +10

Lv1: Can use diving punch while swinging

Lv2: Can use Xiangquan while swinging lv3: Can use flying punch while swinging used in. No more talking.

Lv5: You can use Shatter during dive! (This is why everyone in the rap video couldn’t understand why his double flash broke again~)

Lv7: Machine Gun Fist has an adsorption capacity of 250px. Each time this level is increased, Proficient in Lv1+17px adsorption range

Lv10: No damage is taken within 0.4 seconds after using holy counterattack, and you can actively release counterattack (the operation is to press the shortcut key of this skill again

)

p>

Battle Ring Mastery +10

Lv1: Increase normal attack range by 3px

Lv4: Increase instant punch range by 14px

Lv7: Increase farmer three The punch range is 32px

Lv... The higher the level, the greater the range of the above skills is increased

Pursuit Mastery: +7

Lv1: Dive straight punch is added 2 times Attack (I won’t deal with the percentage damage)

Lv4: The diving fist adds 2 attacks

Lv7: The farmer’s three punches add 2 attacks (each punch!! In other words One punch is 9 punches!) The higher the level, the higher the damage value of the above skills.

Combination Mastery: +7

Lv1, normal attack becomes 5 times. The normal attack in our national server is to hit four times, forward, forward, up and down, and the last one is floating in the air. If you learn this skill at level 1, the normal attack will become 5 times, forward, forward, up and down. Floating around

After being airborne, it hits the ground a little more, which will knock people down and then bounce them up. This is also the reason why Blue Fist map painting is so awesome

. This skill is the same as Li Gui's. It can make monsters float in the air continuously. It doesn't matter how many monsters there are, and it's free

blue. The five normal attacks are more consistent than the previous one that could only hit four, the operation is easier, and the damage is also higher. It is really an artifact, an artifact.

At Lv4, the instant killing punch is added to pull people back. The instant killing punch is a new skill and will be explained later.

At LV7, the machine gun jab adds the last hook. This skill will also be discussed later.

The higher the level, the more attack power will be added to the instant killing punch and machine gun jab. The higher the level, the more attack power will be added.

Hard punch proficiency: +10

Lv1: The impact of straight punch to dominate the body (not the full body dominance)

Lv4: The effect of abdominal punch to dominate the body (not the full body dominance) Full-range hegemony)

Lv7: Increases the effect of shattering the body (not full-range hegemony)

Lv10: Holy combination punches dominate the body with each punch (not full-range hegemony)

The higher the level, the longer the hegemonic time will be. (This skill is so good that it makes up for the sequelae of failed speed dodge

, hoohoho)

Pursuit Mastery: Added to level 7, it was translated into Totem Mastery in the Taiwanese server. Skills add attack segments and attack power.

The number of attack stages refers to the additional attacks when attacking, which is different from the number of attacks added by the combo punch just now.

If you have played Taiwan server, you will know that after learning this skill, when you attack, a yellow thing like a sword will appear as you punch

, the direction is the same as the direction of your punch, you can understand it as boxing style.

This thing not only adds more attack power, it will produce effects according to the direction of your punch.

Lv1, the diving straight punch will have 2 additional punches, so when you use the diving straight punch, you will feel like you are sticking people in front of you

, and the attack power is very high , just because you punched once, you actually punched 3 times.

At level 4, the diving fist has 2 additional fist winds. This is equivalent to releasing 3 Xiangquan at one time, so if you only learn the Xiangquan at level 1

, it will also float people up high. This is because there are two fists that are floating in the air like Xiangquan. wind.

At level 7, the Holy Fist Combo has an additional fist style. What does the Holy Fist Combo do? Students, it hits hard and makes the opponent freeze. The range is also large. The Holy Fist Combo punches 4 times at a time. What a concept! This is also an important reason why Holy Fist Combo has become one of the awesome and magical starting skills of Blue Fist after the revision.

Every time you learn a level, you will increase the attack power of the diving straight fist, flying fist and abdominal fist.

Imagination drive: effect range: 800, attack range: 300, movement speed increase: 15%, basic attack speed

increase: 10%. You can see that the big difference from the national server is that the area of ??the land insertion circle has become larger

covering the entire screen. If it is a tavern, it can cover basically half of the place. But grounding can

insert people into a stiff place, which is a circle with a radius of 3 people, so it is several rows away from the person now

insert into the ground and then dodge back and then forward. You can't do it by dodging a belly punch. But I think this is acceptable, after all

Blue Fist is already very strong. After the revision, the speed of the uncle itself has been improved, and the speed of Blue Fist has been improved by 1.5 after it is inserted into the ground, so the advantage of Blue Fist is still obvious. After the cross is inserted into the ground, the circle adds 0.5 critical hit, and the rosary beads

After the cross is inserted into the ground, the circle adds 25 strength, the totem circle adds 3 attack speed, the sickle circle adds 3 movement, and the ax circle adds 3 lives

Medium.

Holy Fist Hammer: New skill, commonly known as hitting the ground. The fist violently hammers the ground and launches a shock wave, causing greater damage to fallen enemies.

This skill can also be used as a starting skill, which is somewhat similar to Cross Slash. For example, if you knock someone down and then place one in the row above him, it can make the opponent freeze, but the opponent is running or releasing

There is a chance that you will be knocked down if you hit this move while using the skill. When the level of this move is high, it only increases the damage but not the range, so

I personally think you can learn it at level 1 and use it as a sneak attack as a starting hand or as the last smash of a combo

Swooping Fist : The front-facing flying fist of the Catastrophic Hurricane has been changed to level 1, and the levitation force has been greatly increased after hitting it three times with one punch. Let's figure out how to learn it specifically.

Dive Abdominal Punch: Recharged

Dive Straight Punch: Add level 1 according to the national server. Although it is more powerful now, considering the SP, it is still

It’s level 1

Snap punch: 5+Force. If the level is high, it only adds damage, so 5 Forces is enough.

New skills, with it, Blue Fist is no longer afraid of those who are swiping at a distance from you, those who are kicking around you, and those who are shoveling on you

, leaving a trace of blood flying all over the sky. He is Blue Fist's long-range skill - Instant Fist. Instant

Killing punch is to stretch your fist far away and send out a white punch to hurt people. If you are proficient in boxing combinations

After reaching level 4, you can use the instant killing punch. If you press the punch again, you will find that the end of the white punch energy appears

turning back. If you hit the opponent, the opponent will be pulled over with his back to you. If you release an instant kill< /p>

If the opponent is relatively close to you when punching, he will only take damage and not turn around, so you can use it as a slight throw

with a neck-breaking throw (the skill in Judo that forces people to turn around) The effective starting skill can also be used in combos. The attack range of this skill is half the screen, and it can be hit both up and down. Moreover,

it is very unexpected. With it, the Blue Fist scene becomes more suppressive.

Jab Slam: 5+ Forced New skill, which can be regarded as a rare control skill for Blue Boxer.

The normal function of this skill

is to first hit a fan-shaped continuous and rapid jab in front of the face. During this period, it has the effect of attracting monsters and making them unable to move

, and it also dominates the body. , the jab ends with a downward hammer blow. This punch is not a hegemonic punch.

If you punch continuously during a jab combo, the number of combos will be increased. The maximum number of combos is 10. If the boxing group

has reached level 7 of combined fist mastery, an upward uppercut will be added after the final hammer blow to make the opponent float into the air, so this skill

can also be used as a floating skill. Aerial skills. If the mastery of boxing skills reaches level 7, the range of the front jab will be greatly expanded. It often happens that when I turn around and run two rows away from my opponent, I will be hit by a machine gun jab from him

It was pulled back inexplicably, and the attraction distance was far more exaggerated than what the picture showed. Its range was outrageous

. But luckily it’s our blue boxing skill, hahaha.

Holy Combination Fist: New skill. What's rare is that it's also a colorless skill. CD is similar to Catastrophic Hurricane

. The Holy Combination Fist is somewhat similar to the Holy Fist Combo. The first two punches are left and right punches, but the last punch is a straight punch to knock the person away. The damage and time are much more than the holy fist combo. If the mastery of boxing and heavy punch is learned to level 10, this skill will become a full-process hegemony. Its time is estimated to be able to resist a raptor. Unfortunately, this skill is not forced, and the last punch knocks people away, making it difficult to use as a combo. But if the opponent is not floating

then using this closing move at the end is a good way to deal damage. In addition, this skill will cause the opponent's super long

stiffness. Sometimes this happens. For example, if I haven’t learned 10 in the mastery of boxing and heavy punches, then my holy group

When the combined fist is activated, it is not the hegemonic body. If the opponent, for example, uses three consecutive slashes with bare hands to charge When I came over, I happened to face any one of the first two punches of my three consecutive punches. Then I would fall to the ground, but I would be frozen for about 4 seconds.

. Some friends may have no idea about 4 seconds, so please look at the flashing QQ conversation icon in the lower right corner and count to 5 times.

That’s almost the time. Of course, people in the Taiwanese server are only level 50, and they don’t have any good equipment, so the stiffness may be lower. The Chinese server won’t be stiff for so long, but it is definitely enough for you to stand up from the ground and hit him in the past.

So please watch and add this skill.

Scourge Hurricane: Category 1 The appearance has changed. The prerequisite skills are changed to level 1 each of diving punch and uppercut pursuit.

When you become a phantom and learn level 45 skills. The appearance has also changed, and it has become two black figures following behind it

This is the effect that everyone adjusted the picture quality of the national server to the lowest. I personally feel that this is not very comfortable. Firstly, it is difficult to see

p>

When I came out, I didn’t open the clone. Secondly, it was not as fun as the three of me before. What is gratifying is that after the change

it will take 20 seconds even if you only learn level 1. And it can also be directly inserted into the ground when it is a clone. Emphasize again

This time it is not to put the weapon away and then insert it, but to insert it directly

Weapon blessing: full.

Rapid hurricane punch: still level 1 according to the national server

Rapid dodge: full, no explanation

Tiger attack: 5+ mandatory

Straight punch impact: 5+force

Upper punch pursuit: Level 1.

Other physical crits and crouching

Battle ring mastery + full attack range and attack speed have been improved

Combined mastery +7, normal attack hits 5 punches , jab, punch, punch 1 more punch

Pursuit Mastery +7 or not adding it, it also adds the benefits, but if you don’t add it, you can save some SP

Skill Mastery + Full Movement Speed ??(explained clearly above)

Hard punch proficiency is at least +4. To increase the critical hit rate of Shatter, it must be added during the map brushing

Tiger attack +5 is forced without explanation< /p>

Straight punch impact +5. It is mandatory to use it. It depends on your preference. It is recommended not to use it.

Upper punch pursuit level 1 holy fist hammer level 1 auxiliary skill plus 1 is enough

The probability of fainting after the revision of the diving belly punch has increased to a certain extent.

Level 1 of the diving straight punch is enough to clear the map. It is best to go to level 1 (I also go to level 1 for PK)

Level 1 of Dive Flying Fist (preceded by Catastrophic Hurricane)

Instant Fist + 5 mandatory skills. I personally feel that it is an auxiliary skill, but it is still good for starting attacks

Jab The new mandatory skill of Smash +5 is powerful enough for controlling monsters at level 5

If you don’t want to explain the holy fist combo, please explain it. After the revision, you can hit 4 punches, and the range has been increased by 50 levels< /p>

Epic Totem also adds this skill, which is still two levels

Dive, swing and force are added

The Broken Hammer must be full, so I won’t explain it.

p>

No need for +high at level 1 of Holy Counterattack, it’s useless

Rapid dodge + The evasion rate of monsters in the later stage is very high. We also need to increase the evasion rate (magic skill...)

The damage of Catastrophic Hurricane +1 level has been weakened after the revision. Just use level 1. If the points are really not enough, you can add more.

Holy Combination Fist Level 1 is inherently high damage. Level 1 is probably enough for awakening.

Phantom Incarnation + Full In fact, the most important damage output of Blue Fist is the 3x attack of this skill. Not everyone can have it

< p>What should be added to the double phantom?

Rapid hurricane punch + full and combined with the phantom, it is more reasonable to do such damage and kill the BOSS and it is more fun

Weapon blessing + full (level 10) in order to increase the hit ( Learning this skill is not to increase attack, but to hit.

The additional attack is just like buying milk powder and getting a spoon for free)

You can ignore other skills for the time being

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